Your AI powered Co-Dungeon Master

Dungeon
Maven

“Just adventure.”

Maven runs the game — narration , rulings, dice and memory - so groups can play in person without the prep.

A hand-drawn twenty-sided die

go on — pick it up and throw it


01 — See It Run

This is Maven running a table.

Live session The Sunken Crypt · Session 3

Maven · DM The corridor ends at an iron door, streaked with rust. Behind it, something is breathing.

Sara · Rogue “I check the door for traps.”

Maven rolls Sara's Perception → 17 + 6 = 23 vs DC 15 — success

Maven · DM A tripwire, ankle height, runs under the door to a bell inside. You could cut it — or ring it on purpose.

Maven remembers — session 2: Brann the smuggler owes the party a favour. He used to run cargo through this crypt.

Theo · Bard “Wait. Didn't Brann say he knew a way in round the back?”

Illustrative session — In app experience may differ.
  • Prepped in seconds.

    The crypt, the trap, the thing breathing behind the door — the story ready before the snacks are opened.

  • Rules called in the open.

    Every roll shown, every DC cited. No disputes, no fudging, no flipping through the handbook.

  • Never forgets your story.

    NPCs, debts and details come back sessions later — like a DM with perfect notes.


02 — How It Works

From zero to first encounter in one evening.

  1. 1

    Gather your party.

    Two players or up to six. Phones, laptops, anything goes.

  2. 2

    Maven preps the adventure.

    Pick a module - Maven runs the game based on pre-written stories by real writers.

  3. 3

    Just play.

    Maven narrates, referees and remembers. Being a DM has never been easier.


03 — What Maven Handles

Everything the DM screen used to hide.

  • Session prep.

    Adventures, encounters and hooks - written by bards, handled by Maven.

  • Fair rulings.

    Rules-aligned to D&D. Every call made in the open, with the dice.

  • Campaign memory.

    Characters, items, grudges and promises — carried across sessions.

  • Encounters & NPCs.

    Brought to life, voiced in the moment.

  • Ambience & art.

    Optional scenes generated to enhance your play.

  • Scales to your table.

    First campaign or fifteenth — clear guidance for new players, a powerful tool for veterans.

The Dungeon Maven app on a phone, showing the choose-your-hero screen

04 — The Party

Built by two lifelong tabletop players.

Pelham Rhule

Pelham Rhule

CLASS Civil Engineer
ROLE Co-Founder
CON 18 — ships things that hold
BACKGROUND two years of weekly sessions

Matthew Britton

Matthew Britton

CLASS Teacher
ROLE Co-Founder
CHA 17 — keeps the table together
BACKGROUND lifelong gamer, solo to groups


05 — Contact

Join the party.

We're gathering our pilot cohort now. Leave your name in the ledger and we'll send word when the adventure begins.

Roll for Initiative